Trackname: Basslake_Dirt		
Version: 1.0
Year of creation: Sept 30, 2005 - Oct 2, 2005, although Sticky's original creation has undergone improvements since 2003.
Racing sim: NASCAR Racing 2003
Author(s): Scott 
Email(s): sticky@windycityracing.com

Dirt conversion: StefanoDimera72 / can be contacted @ Sim Racing Connection; nearly every weekday

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Type: real place in Indiana / fantasy dirt

My 2nd dirt conversion, although I only gave myself a weekend and about 10 hrs of sleep to complete.  Quite an accomplishment since this included raising/lowering the 100's of errant 3DO's.  Most of the cars are no longer buried, maybe a handful still sunk up to their doorhandles, but you'll have to look hard to find them now.  

The proper ini adjustments were also completed, watch the ai slide around in front of you, it's fairly entertaining.

Track could use "feathering" of the dirt surface to the adjacent grass, but the track is already an FPS hog, and I'm not about to add this to over 8 miles of track.  Besides, there's plenty of eye-candy and you're sliding around @ 140-160mph, so keep your eyes glued ahead where they belong.  

Supports GNS, CTA and PTA, although PTA did freeze up my computer at the start of a test race.  I have a feeling it's video card related though.

- GNS the best sliders and most rewarding
- Cup for white-knucklers and speed junkies
- CTS are for dirt novices
- PTA seemed entertaining during practice, somewhere between GNS and CUP

Don't bother w/ yellows, I sure don't.  

All you need to do now is add the General Lee skin and pretend you're in Hazzard County.

Thanks to Sticky for creating this beauty.

- StefanoDimera72

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