Track name:  Golden Sands Speedway
Version:  Version 2.0
Release Date: 3/7/04
Year(s) of creation:  2001-2004
Racing sim:  NASCAR Racing 2003
Author(s): Brian Zager (aka BrianZ111)
Email(s):  lrzager@wctc.net
Web Site(s):  http://www.geocities.com/brianz111/nascar2002/nascar2002.html
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Type: Real
      0.333 Mile Oval
      Corners Banked 16
      Straights Banked 12

AI: Yes, See AI Notes Section below for details

Mod support: CUP, GNS, CTS, PTA (Trans-Am/TPTCC)

Changes since last version:  See version History file included in the zip file for a complete list of updates

Infield Notes:  The invisible wall in the infield has been removed.  If you drive or spin through the middle of the infield between the light poles you must go back to the side of the track you came from or else you will get black flagged.

Pit Notes:  You enter pit road the same place you exit except you must go to the right once you turn off the track and then follow the pit road around to the left to exit.  You can find screenshots of pit road on my website.  If you enter the exit part or exit through the entering part you will be black flagged.  There are pit stalls on both sides of pit road so make sure you know where your stall is before the race starts.

AI Notes:  The AI will run with up to 43 cars without any problem when cautions and full pace lap are off.  However the option for more than 20-25 cars is mainly intended for online play.  There should not be a problem running 25 cars or less when yellows and the full pace lap are on.  Occasionally an AI car will stop and back traffic up under yellow but they should get going again.  More then 25 cars will cause the AI to get backed up under caution too much when a car stops and you won't get a restart.  They also will not be able to get off pit road together if the full pace lap is turned on with a field larger than 25.

Since AI cars cannot drive backwards on the track the AI will enter pit road by leaving the track in turn 3 and driving behind the wall on the front straight.  If you try to enter pit road this way you will be penalized.  Also, occasionally the AI crash on pit road when there are a lot of cars there at the same time.

Screen Shots:  Available at http://www.geocities.com/brianz111/nascar2003/golden_sands.html

Distributing websites:  
W3Kn:  http://www.w3kn.com/
The US Pits:  http://www.theuspits.com/
ESCORS:  http://escors.racesimcentral.com/

If interested in hosting any of these files please contact me at lrzager@wctc.net.

Installation instructions:  Delete any previous versions of Golden Sands you may have.  Then just unzip the download to your */tracks folder.

Credits:
The 2 pictures of the speedway used as the background pictures for the day and night version were taken by Matt Todd at http://www.geocities.com/wogggieee/

Scott Hessey created the default cup setups for N2003.

Also Thanks To:

Fred Anderson at http://www.speedcircuit.com for his xml to ptf converter and the tutorials at his site.

The tutorials at http://www.igcomputers.net/nascar4/track_making/ and TazChris9 at the forum there for helping me work out some bumps I ran into along the way.

Klaus Hrbrand for his WinMip 2 utility for creating mip files: http://www.horbra.de/winmip/

CenterLine a great track editing utility that came out after I finished the N2002 version but helped a lot in the updates for the N2003 version: http://home.attbi.com/~axaptacoder/

PWF for releasing Sandbox which I used a lot for the 2.0 version.  http://www.onlineracin.com/pwf/

http://www.goldensandsspeedway.com/ for the info on the track dimensions and for more pictures.

Brian Suber for making lp files for the 1.0 version.

http://www.w3kn.com/, http://www.theuspits.com/ and http://escors.racesimcentral.com/ for hosting the files.

rocknjr form the Sierra forum for hosting online beta tests for the 1.0 version.

Papyrus for making the sim that makes it all possible.

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			    AGREEMENT OF USE
Storage or Use of this track by installation into a racing simulator constitutes agreement with this and the following  
statements:

1) This track may not be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof.

2) This track may not be redistributed without written consent of the original author, please e-mail lrzager@wctc.net to  request permission in posting any files.

You are free to link to my Golden Sands page if you like: http://www.geocites.com/brianz111/nascar2003/golden_sands.html or any other page on my site but do not link to any zip files directly.

3) This track cannot be modified without written consent of the original author.

4) Pieces of this track (not including the .ptf file) may be extracted and used for other tracks, but cannot be used in  projects for commercial purposes, and credit to the original author should appear in a readme that is distributed with the  new project.

5) This track must always maintain an unmodified copy of this readme in whatever form it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the author.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty  of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.