1/19/03 ver. 2.0

- Fixed pit road bug that threw a caution when someone was on pit road
- White line added to pit road to indicate where pit road speed limit starts and ends
- Pit road carts and crews now display on correct side of box for both sides of pit road
- New more realistic billboards
- Fixed bug that made some billboards appear to have a green tint in OpenGL
- New more realistic building behind spectators on front straight
- Victory Sign now made taller which is more realistic
- New more realistic slanted and painted catch fence
- Added new shadows
- Small AI changes to make them pit better and allow a full pace laps to be used for fields >25 cars
- Invisible wall removed from infield
- Water barrels added where they are in the real track (Front straight wall and near light poles on back straight)
- Added support for GNS, CTS, and PTA (Trans-Am/TPTCC)
- Added collision properties to light poles on back straight
- Moved sun angle further west

5/20/03 ver. 1.01

- AI Patch:  AI now runs good under green flag conditions.
- Pace car moved outside of turn 3 to allow AI to run.

3/26/03 N2003 ver. 1.0
	 
- Pit road no longer runs as far backwards but instead runs out away form the track farther.
- More room to enter pits because center lane of tires is further away from entrance
- Pit road is less crowded than before (although it still can be crowded it with a large field)
- You can go though the new pit road in less time than the old one making it easier to make stops under caution without losing a lap.  Pit road speed limit also upped to 55 mph.	 
- Pace car speed upped to 20 mph for faster yellow flags	 
- New solar effects in N2003 now display correctly (Solar glare, Track Specular Highlights, etc.)	 
- New track, grass, and fence textures	
- Added shadows	 
- Areas that have low lighting are darkened now in the night version.	 
- Track logo and Track backgrounds now display correctly in N2003. New track background for night version 
- Newspaper picture now displays car in victory lane correctly in N2003 
- Cars can now go over fences/walls/signs/trees.  This probably won't happen in regular race conditions, only in cases of warp where cars get very airborne or if you are trying to go over them on purpose ;-) 
- S/F line now in correct spot (if anyone noticed before the paint was 2 feet off of where the game scored it in the old version) 
- When you hit the far inside of the corners your car usually won't go flying though the air across the track like it used to always do.  I can't guarantee that it won't happen at all anymore though because if you hit it just right it may still happen. 
- Full pace lap now starts cars on pit road. 
- Total race length changed to 500 laps.	 
- Added 2 billboards in turn 3. 
- New replay camera angels.


11/8/02 N4/N2002 ver. 1.0 

- First release